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Post by Soul on Mar 23, 2005 20:31:20 GMT -5
Speaking of the revolution... It makes me wonder how in the world videogame developers are going to manage to produce games worthy of the revolution's hardware without being forced to produce fewer games, because they will have to channel their resources into creating just a few revolution games rather than several, less complex, easier-to-make gamecube games. So I seriously doubt revo games (games for the Nintendo revolution console) will use the new console's power to make bigger worlds and/or lengthier games, because this requires much greater, costly development work. However, I'm sure that the game graphics will no longer have any significant limits, therefore I would expect developers to port 3D objects into the revo without any polygon count reduction (or maybe with a minimal reduction). That doesn't cost any additional work, and increases the game's visual quality a lot. So I conclude that basically videogames will only get much improved looks, but no larger worlds or lengthier story modes.
I would expect the revolution's graphics to look a lot like the intro video in Mario Golf Toadstool Tour, just real-time rendered.
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Post by PinkFloydYoshi on Mar 24, 2005 10:06:20 GMT -5
Well, thats quite true, but the developers have already got time to play with the hardware, and it's limits. Revo Devkits have already been distributed to developers, so they've playing with them right now.
I suspect they'll import GC resources into the revo's titles, because it'll speed up the whole development process, and since Revo's hardware specification is enormous, it'll have the capability to increase the resolution of models used, they're already excellent, as some people have no doubt seen the recent screenshot of Yoshi in power tennis on Nintendo's Europe website. The quality of some of these models is already outstanding. I imagine the Revo will be that powerful, people will be able to pick out actual wrinkles on Mario's forehead, and they're generated by the bump maps, not as the cheaper texture edits.
The GC was already a hugely fast console, faster than PS2 and XBox in some areas. Melee ran at really silly speeds in normal mode, and there's the ability to make it even faster. Even when you do, there's absolutely no frameloss. Revo's going to be faster than any of us can react.
In reality, the GC could probably run the first version of Halo, with no difficulties if you're just walking around, but I've been stuck in areas of Halo where it even slows an XBox down to the speed of a snail for a breif few seconds. Even though the XBox is a very powerful machine, it still suffers from the odd dropped frame.
I hope Revo's capabilities online will near enough eliminate lag troubles. I had a really bad game of Halo online last night, I died 5 seconds before the opposition even fired the weapon. The worst ping troubles I've ever experienced online.
Bah, I'm ranting...
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Post by Bry on Mar 24, 2005 11:18:12 GMT -5
Personally, I'd rather hope its not this year. Though given that no real details about it have been released yet, 2005 is an unlikely release, though it might possibly squeeze into Japan at that time.
Nintendo officially announced the Dolphin at E3 1999. It had playable titles at E3 2000 and was released in late 2001 (early 2002 in Europe).
Using that time scale it would be highly unlikely to see the Revolution out this year. Especially since Nintendo aren't aiming at being the first next-gen console released. Also remember that the new Gamecube Zelda title isn't due out until the end of this year. They would not release that for the gamecube at the same time as launching a new console. 2006 will be the mostly likely year for the next gen systems.
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