|
Post by Wildfire the Dragon on Jun 6, 2005 16:43:16 GMT -5
I posted up the rules here.
YCX Cards - Cards 1. Fighter Cards – Use these to battle and win. 2. Item Cards – Use these to heal, power-up, or damage. 3. Equip Cards- These will power up and allows certain abilities. 4. Power Cards – These Increase any of your stats. 5. Spell Cards- Do the commands correct and you get a good surprise. 6. Environment Cards- Different areas mean different effects.
- Battle Areas 1. Deck (50 cards max.) 2. Discard Pile 3. Leader 4. Defenders (5 cards in front of leader) 5. Help Cards (4 places behind defenders)
- How to Play 1. Make sure decks have 50 cards. 2. Shuffle Deck 3. Flip a coin to see who goes first 4. Draw 7 cards 5. Play 5 Defenders and 1 Leader 6. Play help card(s) and/or attack with defenders and leader 7. End Turn. 8. If defender is Knock Out, you can replace it with another defender anytime.
- How to Win 1. Knock Out Leader 2. Opponent has no cards in deck. 3. Opponent Gives Up
- Card Battle Phase Ex: Mario use Jump on Bowser which does 40 Damage. Bowser’s Defense is 20 so Mario’s ATK does 20 damage to Bowser.
- Card Types Element – Fire, Ice, Lightning, Light, Dark, Air, Aqua, Nature, Ratings – Common, Uncommon, Rare, Super Rare
- Card Description 1. Name and Element 2. Picture 3. HP 4. ATK. 1 5. ATK. 2, FP cost and Command 6. Defense 7. Special
If you want a card, just post the following: 1. Name and Type 2. Heart Points (Max. - 800) 3. Attack 1 and Damage (Max. - 40) 4. Attack 2, Flower Points cost(Max- 50) , Command, (Ex. Flip a coin, roll a dice, discard, etc.) and Damage (Max - 90) 5. Special Ability and Command 6. Defense (Max. 20)
I need your stats to be well balanced, not too strong, and not too weak. It's counted by 10 for eveything. And also describe yourself if I never drew you yet. I hope I got it right.
|
|
|
Post by Cayoshi on Jun 6, 2005 16:59:06 GMT -5
1. Cayoshi(light) 2. 600 3. Light beam(20) 4. Justice beam(30) , Command, (flip a coin.) and Damage (Max - 60) 5. Call for family(If heads, play "Dark Cashew") 6. Defense (5)
|
|
|
Post by Wildfire the Dragon on Jun 6, 2005 17:31:17 GMT -5
OK. Got it. Who's Dark Cashew and what does he or she look like?
|
|
|
Post by UMS Author Lava on Jun 6, 2005 18:25:19 GMT -5
'writes down rules' OK, Jayshi, I remember what I promised you, and I'll see it through. ...What secret? I ain't telling you guys! Anyways, I'm thinking 2 cards. 1: Lava Yosh (Dark) 2: 640 HP 3: Knuckle Drill (40 POW) 4: Element Ring (50 FP)(If next to a Fire, Lightning, or Ice Fighter, this attacks all opponent's Defenders)(80) 5: Telekinesis(Once in your turn, you may flip 3 coins. If at least 2 are heads, your opponent must shuffle 1 of his/her Defender or Help Card of your choice into his/her deck.) 6: 10 DEF Rarity: Promo ...And I recently mentioned I added on a tuft of blond hair in the front, like that on Joshi. 1: Choco Cake(Item) 2: One of your Fighter Cards recovers 50 HP and your Flower Points recover by 150. Rarity: Uncommon
|
|
|
Post by red.yoshi on Jun 10, 2005 23:41:53 GMT -5
i would like some please 1. Name and Type red.yoshi, water, leader 2. Heart Points (Max. - 800) 500 3. Attack 1 and Damage (Max. - 40) 30 4. Attack 2, Flower Points cost(Max- 50) , Command, (Ex. Flip a coin, roll a dice, discard, etc.) and Damage (Max - 90) 20 fp - weapon skill (does leathal damage) (80 fp for total card) 5. Special Ability and Command summon dragon/recall dragon 6. Defense (Max. 20) 15 rare 1. Name and Type lumiere - dragon, defender 2. Heart Points (Max. - 800) 300 3. Attack 1 and Damage (Max. - 40) 20 4. Attack 2, Flower Points cost(Max- 50) , Command, (Ex. Flip a coin, roll a dice, discard, etc.) and Damage (Max - 90) none 5. Special Ability and Command attacks when red attacks, can only be played when red is played. when red uses weapon skill, uses a random breath attack: fire, lightning, ice. is called back if red uses the call back attack. 6. Defense (Max. 20) 15 super rare (if dragon cant be a type, then use nature) card, item: gloves and dragon sword effect: can only be equiped to a leader who has a dragon baised defender. leader does an additional 50 more damage.
|
|
|
Post by Wildfire the Dragon on Jun 10, 2005 23:53:03 GMT -5
OK, but Red, I couldn't hardly undrstand it. Please don't copy what I typed. Tell me that stuff again. Just this. Name and Element HP Attack Name and damage Attack Name, FP Cost, Command, and Damage Special Defense
And what does Lumiere Look Like?
|
|
|
Post by red.yoshi on Jun 11, 2005 19:51:36 GMT -5
lumiere is a dragon with blue scales, and goldish tips on her horns, wings, feet, etc.
Name and Element: red.yoshi, aqua (has 80 fp) HP: 500 Attack Name and damage: slash - 30 Attack Name, FP Cost, Command, and Damage: weapon skill, 20 fp required, does leathal damage, and allows red and lumiere preform an attack action togehter. (red, alone - does 15 damage. red with lumiere - does 60 damage plus lumiere's attack damage.) Special: summon dragon, recall dragon Defense: 15 rarity: rare
Name and Element: lumiere, aqua (no fp, cannot be equipt) HP: 300 Attack Name and damage: dragon slash, 20 Attack Name, FP Cost, Command, and Damage: breath skill, 0 fp required, does leathal damage, and allows red and lumiere preform an attack action togehter. (red with lumiere - does 40 damage plus red's attack damage.) this action can only be performed if red uses an attack action named weapon skill. may burn, paralize, or freeze the target with either a fire, lightning, or ice breath attack. Special: can attack only and always when red attacks, returns to hand when red uses the recall command. can only be played if red uses summon dragon ability. Defense: 15 rarity: super rare
Name and Element: dragon sword and gloves (equipment help card) Special: can only be equiped to a leader card. adds 50 additional damage to leaders base attack. uncommon.
|
|
|
Post by Voshee on Jun 11, 2005 21:02:56 GMT -5
[Yoshee]
1. Yoshee (nature)
2. 50 hp
3. Tennis bash- 30
4. Egg toss (40), (flip coin), (80)
5. Special- Accurate Barrage: (for every heads, do 10 damage until you get 2 tails that don't have to be in a row)
6. 10
1. Champ (air)
2. 20 hp
3. Slash (20)
4. Tornado (30), (flip coin), (70)
5. Special- Hyper Knockout: (when Champ is KO'd, flip a coin. If heads, Champ transforms into Hyper Fury, does 30 damage (do not count defense points to this attack) to a defender of player's choice, then is knocked out)
6. 10
|
|
|
Post by UMS Author Lava on Jul 22, 2005 9:28:30 GMT -5
Ooh! Just thought of a few more cards.
1: Bob-omb (Fire-Type) 2: 100 HP 3: Tackle (20 POW) 4: Bob-omblast (20 FP)(This attack hits all opponent's Defenders, half damage to his/her Leader(rounded to the nearest 10), and 100 damage to Bob-omb.)(90 POW) 5: Special Power: Short Fuse(If one of the opponent's Fighter Cards attacks Bob-omb, you may flip a coin. If heads, the Fighter Card that attacked receives 20 damage, regardless of Defense. If tails, Bob-omb receives 30 damage.) 6: 10 DEF
1: Fire Flower (Power Card) 2: Equip to a Fire-Type Fighter Card only. This adds the following attack. Hot Fireballs (20 FP) (Flip a coin for each Defender the opponent has and his/her Leader. If heads, the target receives 40 damage. If tails, the target gets 20 damage. If a targeted Fighter Card is Water-Type, it receives 10 less damage. If it is Ice- or Nature-Type, it receives 10 more damage.)
1: Twilight Town (Environment Card) 2: The attacks of all Dark-Type Fighter Cards do 10 more damage and the attacks of all Light-Type Fighter Cards do 10 less damage.
|
|
|
Post by Gene L.D. Ryoko on Jul 22, 2005 10:44:18 GMT -5
1)L.D. (air) 2) 680 3) wind strike (30) 4) wind burst (fp 45)roll a dice,discard the number of cards that the dice shows (85) 5)areo,this spell shields the target with a barrier of wind areo protects,areoa hurts physical attackers,and areoga reflects projectiles,flip a coin three times,special has more effect the more heads you have. 6) defence 20 7)rare
1) hobbes(fire) 2) 700 3) claw swipe (40) 4) dragon rage(fp 50),discard all non-dragons from your hand,(90) 5) tiger/dragon instincts,T.I: claw swipe and speed are improved,D.I: power and dragon rage improve,roll two dice and get 4-7 to get T.I.,get 8-12 to get D.I 6) 10 7) super rare
1) chaos drive: red,green,yellow,purple 2) item 3) powers chao characters up by color(+20) 4) common
1) chaos drive: blue, black, gold 2) item 3) powers all chao characters states and changes chao type(normal,undead,mythical) (+30 to all) 4) super rare
1) sky city 2) field card 3) powers all air and machine cards 4)uncommon
1) dragoonshi island 2) field card 3) powers all dragon,nature,and chao cards 4) rare
*pant pant*
|
|
|
Post by Enrique on Jul 22, 2005 11:14:33 GMT -5
Enrique (aqua) 720 HP Water Fastball Plunk (30) Hurricane Spawn (FP-50) - Roll a die. Damage is 15 x number on die. Manta Call - Summon Ishathod. 20 Defense Super Rare
Ishathod (aqua) - (can only be summoned if Enrique is present) 540 HP Whip (20) Hypercane (FP-50) - Flip a coin. If heads: (80) If tails: (40) to Ishathod and (20) to Enrique Sting - If Ishathod is attacked, flip a coin. If heads: (10) to opposing attacker each turn {regardless of defense} until equipped with Stingray Poison Cure or dead/fainted. If tails, does nothing. 15 Defense Even rarer than Enrique
Stingray Poison Cure Stops continuous damage from stinging (from Ishathod), and heals 50 HP. Rare (but not as rare as Enrique)
|
|
|
Post by Wildfire the Dragon on Jul 22, 2005 11:23:16 GMT -5
OK, I forgot to tell everyone that the HP, ATK, and Defense are rounded so the last number in your stats is going to be zero. And Enrique, what does you and Ishathod look like? I need to know who Dark Cashew looks like and I need stats for her, I will change Yoshee's and Champ's HP to 500 and 200 and attack, and need to know Hobbes's appearance.
Edit: Hobbes is a Dragon Chao so He's red with Tiger Parts right?
|
|
|
Post by Gene L.D. Ryoko on Jul 22, 2005 11:27:30 GMT -5
|
|
|
Post by Enrique on Jul 22, 2005 11:50:41 GMT -5
I'm a light blue yoshi with lime green shoes, and I wear khaki shorts and a white polo shirt (I'm dropping the hat, everybody). Ishathod is supposed to look like this: www.geocities.com/p4_34_mantahacker/DSCF0004.JPG (Yes, this is a real plush stingray, and yes, his name is Ishathod.)
|
|
|
Post by Yin on Jul 22, 2005 11:53:13 GMT -5
1.Yin, Light, Defender 2. HP, 555 (me lucky number ^_^) 3. Sword slash (25 POW) 4. Sword shower, fp cost 20, flip a coin, 40 POW 5."Call Yang" roll a dice, if 3 or higher 6. Def. 15 Rare
1. Yang, dark, defender 2.HP 390 3. Shadow punch, 30 POW 4. Shadow ball , fp. cost 20, discard 2 cards from your hand, 65 POW 5. "Call Yin" roll a dice, if 3 or lower Def. 5 Rare
Yin is a white Yoshi with a black t-shirt and two swords. Yang is black with a white t-shirt and dark bule hair.
1.Team up (Spell card) 2. Choose two fighters and they will attack together. Both will share Flower points if needed. Super Rare
|
|
|
Post by Gene L.D. Ryoko on Jul 22, 2005 11:57:14 GMT -5
you did it wrong yin
|
|
|
Post by Yin on Jul 22, 2005 11:59:00 GMT -5
How did I do it wrong?
Edit: Whoops I didn't see that part, I 'll fix it.
|
|
|
Post by Yoshi4ever on Jul 24, 2005 11:47:56 GMT -5
1. Selcathy Nature 2. 500 3. Sword Slash 20 4. Fury of the Forest , 25 FP , Flip a coin, 60 5. Fury of the wind, flip a coin if heads target is unable to attack next turn and if fury of the forest was used on the turn before, does 30 damage no matter defence 6. Defense 15 rare
1. Gildaldon dark 2. 600 3. Fire Blast, 15 4. Demon's Flame, 40 fp, flip a coin, 70 5. Chaos Rising- flip a coin, if heads does 30 damage and instead of defence taking away x damage it increases the damege by x 6. Defence 10 rare
(example for chaos rising. Flips coin- gets heads. Opponent has 15 defence. The attack would do 45 damage)
|
|