|
Post by spikeyoshi on Jul 22, 2006 7:03:00 GMT -5
Whats all your names on Live?
I play as my brother but I'll be getting my accout soon enough, so his name is Betruger88
|
|
|
Post by contention on Jul 22, 2006 12:43:53 GMT -5
As stated up there by Pink, something about the modes that are online fully depend on some certain characteristics. A probelm given by many online games is the fact that the modes are highly difficult when overrun by that of a smaller crowd. When saying a smaller crowd, such usually falls upon the means of age and the limits that are given there; for something that has corrupted Halo 2 is the immaturity of the players that seem to follow within it. There isn't anything really wrong with the title in and of itself, besides the fact that it was overpopulated and because of such lost some solid ground. When matching others within the scenes, majority have found it difficult to compete; slowly based on the changing numbers of fairness that can be found within the levels. Most players try to hide, to scope, and then to snipe without giving anyone else a fair chance. As stated, at times the best way to solve an ordeal is to take it head on and do what damage can be done; strangely enough, many like to hide or as some say "camp", in such they rise through levels while everyone else stays behind. Such is the probelm itself with Xbox Live, and really only dependent upon this game; it's something which seems to sprout over the console itself. All releases for the Xbox itself have gone quite fine, and those that are online remain in maturity of the sorts; however, because of the popularity that Halo 2 induced it seems that everyone owns a version. Therefore, finding a tough crowd is something that is more than just average. Majority of gamers have moved on and figuratively only stick to battling those that are upon their buddy list; yet if you ever do play Halo 2 online don't judge Xbox Live by it's characteristics. Halo 2 is in essence the Counter-Strike of the console; while the genre might have it's definite ups, it's the people who have taken it over which bring it fairly down. Fortuantly, many other games do habit the system and allow for some fair times, it depends really upon the rating of the game and the difficulty within it. Usually, if it takes a bit of logic and patience it can be seen that the age boundaries go from immature to quite old. Then, if it's more less a "Grenade Fest", it seems more simplistic to fall upon the lines of those that overtake the meaning of the game itself.
Halo itself was more of a truthful vision than that of Halo 2; something was left out of it which changed the whole scenery. Such could likely be based upon their lengths and strengths through strife; Halo itself was built around single player while Halo 2 focused online. Due to such, those without the Live capabilities found themselves, "Up the creek without a paddle". The creators of the game shortened Halo 2's storyline, making it easy to wrap up in two days time if played without little break. It seems they spent to much time on developing the means more than what mattered, the gameplay itself. Figuratively, Halo 2 was constructed on the belief that all would constantly play with their friends; therefore being alone hardly would allow anyone to gain benifits. The first Halo itself gave the world a view into an innovative "life" system, as well as balanced itself on the fence of what a true FPS was. Since it was the first shooter for the Xbox it found much life, and since then it has stayed and never dispersed. Hopefully when the tides of Halo 3 turns around, the publishers will find themselves mixing the great qualities of both Halo and Halo 2 together; such could lead to a most successful trip. Many try to focus on these games with negative outlooks, merely because of the name that was built around it; however, Halo is not the birth sign of Microsofts console. There are other reasons for the system, sadly though Halo gained its popularity with all masses. However, these days everything seems to be more sat upon the throne of the younger audience, the much younger crowds.
As to, "Why is Halo so popular" there is really no true answer to give there; if you want to base it on something you could put together one factor. It was the first shooting game ever released for the Xbox itself; therefore, there was nothing else that any players could dip their hands within. Because of this, it's title quickly grew in the collection of gamers that were around; therefore, it was more likely for one of your friends to own it if they had the console. This lead to multiplayer matches, and that is what kept the name of the genre together. While Single Player made its mark, what really got the masses involved was more dependent upon the Multiplayer. For even in the first game, you could personally change nearly every aspect of the "Multiplayer Matches". This gave everyone a creative side, allowing them to manipulate what they wanted when they felt like it. As well, the "Script" of the game wasn't to hard to really understand; it didn't leave room for thought or logic, simply the title was based on running and gunning. This appealed to new gamers, because it could allow them to learn how to play online. One thing you'll notice about Halo is that those who are good at it, are really not the brightest in the games where you have to put knowledge before brute strength.
|
|