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Post by Yosheee on Mar 22, 2004 2:20:36 GMT -5
I am confused between 2 & 3.
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Post by Yoshiken on Mar 22, 2004 2:27:36 GMT -5
the voice from the series was so awesome....it was so...random...it always made me laugh when hearing it...especially when he spoke in the third person
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Post by teh yoshi on Mar 22, 2004 3:02:32 GMT -5
Are you talking about the three voices between Super Mario World 1 and 2 (reverse vinyl scratching), Yoshi's Story (Bom! Brrrrring ha!), and Super Mario Bros. cartoons (strange speaking voice)? Hmmm... I'm not that sure what to choose as the best. I don't exactly like Yoshi's speaking voice, and Yoshi's Story's voice isn't that bad. The reverse vinyl scratching doesn't say much; very, very limited. Uhhh... I think I'll take choice 2, even though it's not the original voice.
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Post by Yosheee on Mar 22, 2004 5:57:40 GMT -5
Reverse vinyl scraching!? I didn't think about that name for this weird voice. But I agree with Yoshiken! That voice is so cute, and like him, I liked his talking as a third person too! for example, from the episode "the yoshi shuffle": Mario & yoshi were playing football, when mario saw koopaling spying them. MARIO: Koopalings!? Ow ow! Yoshi, keep running! YOSHI: Oh Mario! Mario not tackle Yoshi. Yoshi find touchdown.
I'm not so sure Yoshi said "Yoshi find touchdown" I just think he said something similar to "find".
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Post by Yoshi on Mar 23, 2004 13:50:45 GMT -5
I love the way yoshi talks in the Mario world series ;D
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Post by Soul on Mar 24, 2004 1:33:49 GMT -5
I like Yoshi's voice in the SMW episodes a lot. But I'm referring to the voice used in the Spanish translation of the episodes. The voice used in Yoshi's Island is a DJ disk, played backwards. I used to have this info at my site ( Teh Yoshi, may I re-add it? ), but it is currently at teh Yoshi's site. Here's the DJ disk sound. Set it backwards in sound recorder and you will hear Yoshi. The Yoshi's Story voice is a real person's voice, but it is altered. If you open the "Yoshiiiii..." sound in sound recorder and you reduce the speed, you will hear the real voice. I think this person is called Kazumi totaka...
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Post by teh yoshi on Mar 24, 2004 3:00:41 GMT -5
Go for it. It was yours to begin with, need not to ask me . At first, I thought you were talking about the scratch disk wav file .
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Post by Yosheee on Mar 24, 2004 11:40:41 GMT -5
How to set it backwards with windows media player 9?
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Post by Fifth on Mar 24, 2004 13:18:03 GMT -5
Eh, I still don't believe that backwards-DJ-disk thing. That is, while doing that may produce a similar sound ( I can't say if that's what they used for its basis ), but it wouldn't have been what they used to make the sound for the game.
During the SNES era, very few sounds were sampled ( recorded directly as sound data, like a wav file ), as that used up a lot of space ( and I don't even know if they had the means to do it early on. ) Hence, the Yoshi sound, like most all sounds of the era, was synthesized.
Um... Did I make any sense? I can't tell, sometimes...
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Post by Yoshiken on Mar 25, 2004 20:37:45 GMT -5
dont wrry....it did....or at least i think it does....unless what im thinking is wrong...which happens a lot
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Post by Soul on Mar 28, 2004 22:45:56 GMT -5
Eh, I still don't believe that backwards-DJ-disk thing. That is, while doing that may produce a similar sound ( I can't say if that's what they used for its basis ), but it wouldn't have been what they used to make the sound for the game. During the SNES era, very few sounds were sampled ( recorded directly as sound data, like a wav file ), as that used up a lot of space ( and I don't even know if they had the means to do it early on. ) Hence, the Yoshi sound, like most all sounds of the era, was synthesized. Um... Did I make any sense? I can't tell, sometimes... Don't worry about me, I love tech talk for as long as it's accurate... Sure they had the means... Just hear the sound of the sea and the seagulls heard in the Yoshi's Island main menu... Besides, the sound Yoshi makes when Mario hops unto him lasts only half a second. I doubt it would be too large a file size...
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Post by Fifth on Mar 29, 2004 2:17:17 GMT -5
Okay... most of what I "know" about how SNES sound works is through extrapolative guesses, so I really can't be certain on anything. Also, a lot of this is kinda irrelevant; I'm basically trying to say that everything is synthesized: The SNES has 8 sound channels, which it uses to produce all sound and music of its games. Unlike the NES, which had only 4, these channels are not set to produce a particular type of sound (NES had 2 triangle waves (melody/harmony), a square wave (bass), and a noise channel (drums)), but each channel can still produce no more than a single tone at any given time. (I think) Now, most games are set up so that the sound channels don't conflict with the music ones, so you don't have the sounds overriding the music. Nonetheless, more complex sounds would require more than one channel. I can't really vouch for electronic sound data, but most of the sounds we hear are actually composed of many different frequencies, which give them distinction from other sounds of the same pitch (this refers to the sound's "timbre", but it's not too important.) I guess what I'm trying to say, is that it WOULD be technically possible to reproduce a recorded sound on the SNES (it has been done, I'm sure), but it would have to be reduced to synthetic tones, and would end up being wasteful, channel-wise. I'm pretty sure it's all synthesized.
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Post by Soul on Mar 29, 2004 2:51:33 GMT -5
Okay... most of what I "know" about how SNES sound works is through extrapolative guesses, so I really can't be certain on anything. Also, a lot of this is kinda irrelevant; I'm basically trying to say that everything is synthesized: The SNES has 8 sound channels, which it uses to produce all sound and music of its games. Unlike the NES, which had only 4, these channels are not set to produce a particular type of sound (NES had 2 triangle waves (melody/harmony), a square wave (bass), and a noise channel (drums)), but each channel can still produce no more than a single tone at any given time. (I think) Now, most games are set up so that the sound channels don't conflict with the music ones, so you don't have the sounds overriding the music. Nonetheless, more complex sounds would require more than one channel. I can't really vouch for electronic sound data, but most of the sounds we hear are actually composed of many different frequencies, which give them distinction from other sounds of the same pitch (this refers to the sound's "timbre", but it's not too important.) I guess what I'm trying to say, is that it WOULD be technically possible to reproduce a recorded sound on the SNES (it has been done, I'm sure), but it would have to be reduced to synthetic tones, and would end up being wasteful, channel-wise. I'm pretty sure it's all synthesized. You sounded like a true videogame developer
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Yoshiki
Junior Yoshi
Breenkjoun!
Posts: 132
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Post by Yoshiki on Mar 29, 2004 8:43:50 GMT -5
Are …The reverse vinyl scratching doesn't say much; very, very limited. … Hmm. Yoshi with the voice of a broken record. lol. Still, even if it's not a recording, it could have been the inspiration behind the synthesis of his voice, couldn't it? Oh, and there has been recorded audio on the SNES. Remember Mario Paint? I don't think you can synthesize "MARIO PAINT! WHOOAAAH!"
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Post by Fifth on Mar 30, 2004 0:52:06 GMT -5
You sounded like a true videogame developer Umm... Thanks, I guess? And I looked into the Mario Paint thing (thanks for giving a solid example.) That particular sample takes up 5 (of the 8 total) sound channels! And even then it's no exactly of the best quality. Other sound effects (such as Yoshi's " Vdree-voo" noise) usually all fit onto a single channel. Also, Mario Paint's music mode was very helpful in supporting the "1 tone per channel" theory.
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Post by teh yoshi on Mar 30, 2004 1:00:18 GMT -5
Oh man, I remember growing up with that game. I got it when it was still hot and fresh (didn't it cost like $90? XD). Good times! Nintendo should make a Mario Paint with all them spiffy features for the computer.
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Post by Yoshiken on Mar 31, 2004 0:02:08 GMT -5
ive never done mario paint
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Post by Soul on Mar 31, 2004 4:47:14 GMT -5
I had mariopaint when I was a kid, I loved it. No I highly doubt it costed that much, I wouldn't have been able to buy it. But it may have costed a little more than the average SNES game since it came with a mouse and plastic mousepad. I still remember the day I got it! I remember the car I was in and the place in which it was parked, time of the day, and I also remember thinking of all the fun I was going to have with it, etc. etc... I highly doubt a new mariopaint would have the same success as the original. Back then, few people had computers, and there was NO internet (well, there was, but it was used by geeks only...). So Mariopaint was pretty much like having your own computer for working on art. I also remember that you could work in mariopaint significantly faster than in a computer of the time. The old compys would take like, 30 seconds to do a flood fill of the entire screen!! Today it takes like, 2 nanoseconds? LOL Teh Yoshi: Want your flash Yoshi to go faster? Just add another marquee tag.
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Post by teh yoshi on Mar 31, 2004 10:02:36 GMT -5
Teh Yoshi: Want your flash Yoshi to go faster? Just add another marquee tag. It was supposed to be a joke since it ran that slow, but thanks for the tip .
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Post by Yoshiken on Apr 1, 2004 22:15:25 GMT -5
darnet i cant believe i missed out on something so awesome
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