Yosher
New Yoshi
The Yoshi Mage
Posts: 57
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Post by Yosher on Dec 18, 2006 14:20:22 GMT -5
My worst fear is that people will just keep getting better and better (and better). I will lose. All. The. Time. (I was not so great at SSBM, you see.) I'll go easy on ya if I ever get to play against you. But the backgrounds look awesome and the new abilities are very intriguing Indeed, far better than both SSB and SSBM. I can already see the times I drift away only by looking at the backgrounds and stuff. >.>; I hope it doesn't influance my skills. LEVEL UP ! !
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Blitzzoshi
Yoshi
Much gratitude, Anjil.
Posts: 291
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Post by Blitzzoshi on Dec 18, 2006 17:01:39 GMT -5
I don't really practice SSBM because I have no siblings that play video games. Except for my younger cousin, that is. While she's getting better, she's still not quite at a high enough level yet.
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Yosher
New Yoshi
The Yoshi Mage
Posts: 57
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Post by Yosher on Dec 19, 2006 8:24:51 GMT -5
Brawl will be online, so if you want to play a good match online you'd better DO practice in that game. =P
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Chilaquiles
Yoshi
If you feel it, accept it~
Posts: 314
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Post by Chilaquiles on Dec 19, 2006 20:48:24 GMT -5
The biggest question I have with this game is wether or not it will spark as much competition as Melee did, or if it will be more of a party game, like Smash 64 was. I'm a little worried, because Nintendo says they're making this one easier to play, and the characters are noticably floatier from what I've seen in gameplay videos. Many liked the fast-paced action and skill that Melee required, and I fear that Brawl might be stripped of some of those things.
Brawl will undoubtedly be a great fighter, nonetheless. With 40+(?) characters, more stages, and the same classic action the franchise has had since the beginning, it will definitely sell. I can only see online as being an amazing plus for the game, too, because we're all sick of having to play CPUs when we have no friends over.
Yeah, but if it turns out to be not so competitive, to the point that almost everyone is at the same skill level, then it'll kill a lot of the buzz for overly competitive tournament players like myself. It will make simply buttloads of money, though, that is most assured.
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Blitzzoshi
Yoshi
Much gratitude, Anjil.
Posts: 291
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Post by Blitzzoshi on Dec 19, 2006 21:06:56 GMT -5
If they remove the air dodge, then that'll be bad news for Yoshi. I liked to cheat and use Up + R as a third jump, even if that's not the intended purpose.
And perhaps the biggest issue about online play for me will be lag. I hear that other fighting games have tried to do online before, and have suffered from problems with lag. Imagine how hard it would be to strike a hit on your opponent when he's living on the other side of the globe.
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Post by Yoshiken on Dec 19, 2006 21:25:23 GMT -5
I do not think they will remove the air dodge, as it is a means of a 3rd jump for many individuals, including me XD. The egg roll technique is also another jump for me in many cases.
It better not lag, for my true skills must be shown to the world XD.
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Post by Lord of the Dance on Dec 19, 2006 22:15:23 GMT -5
I totally want to play the people here so they can see I'm not just a bunch of hot air, haha. I most definitely like the stages in this one. If the online play isn't that great, I can just sit around and stare at the stages, heheh. What I'll never get used to is using that controller to do your action moves, I think. I'm much more of a button masher.
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Chilaquiles
Yoshi
If you feel it, accept it~
Posts: 314
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Post by Chilaquiles on Dec 19, 2006 22:27:05 GMT -5
The air dodge is best used for wavedashing. Anyway, I don't think they'll get rid of air dodging, there's no reason for them to. As for lag, as long as you've got some bars it shouldn't be a problem, it never hurt me on MKDS.
If they get rid of things like L-cancelling and ledge hogging, THEN things will get lame. Although, I know a few people who would rather those things just go away forever.
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Blitzzoshi
Yoshi
Much gratitude, Anjil.
Posts: 291
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Post by Blitzzoshi on Dec 20, 2006 0:49:25 GMT -5
You know, I've never actually bothered to learn advanced techniques and exploits such as wavedashing. Kind of like how I never bothered to learn how to do snaking in Mario Kart DS. Heck, I didn't even know what wavedashing was until I overheard people talking about SSBM on an IRC channel. That's probably why I suck so much. If I ever want to be good in online play, I might need to master some of that stuff.
But then again, looking at this from a game designer's perspective, these exploits are sinful against proper game design. Any situation that allows a player to easily take advantage of another through unfair means simply does not belong in a game. I think that's part of what Nintendo's going after when they're talking about the simplified gameplay. However, I think they only need to get rid of the portions that are causing these exploits to happen. For SSB, it would just be a matter of adding in a few simple extra checks to prevent the player from executing moves in a way that can cause an exploit (EG. you can't jump while holding down). However, in a game like Mario Kart DS, it's much more complicated. Because a powerslide creates a boost, the boost can be misused in a way that can increase the overall speed of your kart. For something like this, either the move would have to be taken out entirely, or an extra rule would have to be put into place, such as overheating, which would be a rather silly thing to do.
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Chilaquiles
Yoshi
If you feel it, accept it~
Posts: 314
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Post by Chilaquiles on Dec 20, 2006 1:12:08 GMT -5
Learning advanced techinques is not for the casual player, I'm guessing that most people here are casual players, and I respect that. I was once more of a casual player myself until all of my friends started learning advanced techniques, and I knew I had to step it up and learn them myself.
What I cannot stand is when people start whining about how things like wavedashing and even simple ledge-hogging are evil and shouldn't be performed altogether because they are errors in design. Techniques like these are what separate the newbies from the pros, and if they're better than you, just stick with playing friends. If your friends start to learn advanced techniques, then suck it up and learn them yourself.
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Yosher
New Yoshi
The Yoshi Mage
Posts: 57
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Post by Yosher on Dec 20, 2006 3:00:53 GMT -5
I've tried to learn some advanced techniques, such as wavedashing, and I'm able to do it. But I very rarely use it since everyone I play against is worse than me, I usually lose 1 or 2 lives, while the opponent has already lost around 10. When I start using advanced techniques, I mostly only lose 1 life though, and most of the time because of my own stupid mistake too.
Something that bothers me about level 9 CPU's though is that they can reflect projectiles with their shields almost any time. It makes the CPU play a little harder but it's just stupid when they can't even dodge most other simple attacks. This is also the only advance technique I ever see the CPU's use, along with short hopping if that's considered one.
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Post by Yoshiken on Dec 20, 2006 14:33:53 GMT -5
Indeed, advanced techniques like Wavedashing and edge-hogging take skill and training to master. If you gain the skill to do techniques like those, then you have earned the right to use them. I use wavedashing and edge-hogging whenever its advantageous to me, and thanks to a grand amount of training in state tournaments, I have become quite good at them.
The director of SSBB even stated that he will not remove wavedashing because its a natural part of the gaming experience.
I also cannot wait to battle much of the members here ^^. I will not take you guys too lightly, as long as you also remember to expect a difficult match when fighting me.
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Chilaquiles
Yoshi
If you feel it, accept it~
Posts: 314
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Post by Chilaquiles on Dec 21, 2006 2:07:39 GMT -5
The director of SSBB even stated that he will not remove wavedashing because its a natural part of the gaming experience. Hahaha, awesome. Anyone got anything else to whine about after that?
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Graedius
New Yoshi
Chiptune Raccoon
Posts: 48
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Post by Graedius on Dec 21, 2006 9:59:54 GMT -5
Your words are empty without evidence!
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Post by Yoshiken on Dec 21, 2006 15:26:40 GMT -5
Grah, I tried to look for the message that Sakurai made about it, but I can't seem to find it. I understand that my lack of evidence makes my post controversial, but Sakurai stated that taking out wavedashing would mess with the coding of the game, and that it will stay in for the time being.
I am sorry again for not being able to find the actual message ^^. It was made at a convention in Japan, and I read a summary online somewhere.
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Post by Gene L.D. Ryoko on Dec 24, 2006 17:02:47 GMT -5
I never found out how to wavedash, only edge hog I'm also looking forword to battling members on her, kicking a bunch of 6 yr olds arses isn't very fun. Getting my butt kicked by skill in stead of by being told to would be fun for me. I'm weird I know
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Graedius
New Yoshi
Chiptune Raccoon
Posts: 48
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Post by Graedius on Dec 28, 2006 23:34:40 GMT -5
Well then basically the only reason it remains is because without it, other nessesary functions would have to suffer~
So it's only a matter of convenience that it exists and nothing more -- not because anyone intended for nor actually wanted it to be there.
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Chilaquiles
Yoshi
If you feel it, accept it~
Posts: 314
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Post by Chilaquiles on Dec 29, 2006 0:31:44 GMT -5
Yes, how very convenient for us, then.
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Graedius
New Yoshi
Chiptune Raccoon
Posts: 48
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Post by Graedius on Dec 29, 2006 9:47:07 GMT -5
NO I WILL NOT LET IT REST D:
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Post by UMS Author Lava on Feb 7, 2007 8:43:38 GMT -5
If only I could e-mail Sakurai. The thought of having boss fights in SSBB has always ingered in my head for some time now.
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