Post by UMS Author Lava on May 20, 2005 16:10:54 GMT -5
Yes, it's derived from Yu-Gi-Oh!. No, it doesn't use all the same rules.
There are Players, Prizes, and Traps.
Players can be in Attack Mode and Defense Mode.
You use your Players to attack the others. Those who get destroyed are sent to the Discard Pile, as well as a number of cards from the bottom of the victim's Deck equal to battle damage.
Whoever's Deck is gone loses.
DRAW SCENE
Draw a card.
WAIT SCENE
Give each of your Players a Star Point. When a Player's Played, it has 2 Star Points. When it attacks, it pays a number of Star Points equal to its Star Level.
MAIN SCENE 1
You may call in a Player, which is a Normal Play. Putting it face-down in Defense is a Hidden Play.
Flipping the Player face-up, which will be in ATK, is still a Normal Play. Playing a Player due to a special effect is a Special Play. Maximum number of Playerson your side of the field is 5.
--Normal Player=Just a regular Player with some data.
--Effect Player=Has...an effect! These can be efficient.
--Team Player=By "Teaming", two or more Player are in one Player card! These are in the separate Team Deck. The used Players go to the Discard Pile.
--Summon Player=Can only be Special Played from the hand by playing a matching Summon Prize card.
You can also Play or set face-down Prize and/or Trap cards. Traps can't be played right away, but during anytime after you put it face-down. Max Prizes/Traps is 5.
--Regular Prize=Can only be activated in your turn.
--Tool Prize=Equip a Player with this. If the equipped Player is destroyed, so is this.
--Arena Prize=Doesn't go in the normal Prize/Trap Zone, but the Arena Zone. It stays there until another one is played.
--Permanent Prize=It stays in the Prize/Trap Zone.
--Quick Prize=Can be activated like Trap cards, but aren't Trap cards.
--Summon Prize=Under certain conditions, you can Special Play a Summon Player.
--Normal Trap=Can only be activated anytime after it was Hidden.
--Permanent Trap=Once activated, stays in the Prize/Trap Zone.
--Reflex Trap=Like Yu-Gi-Oh's Counter Traps, nothing but Reflex Traps can counter them.
FIGHT SCENE
Each Attack-Mode Player can each attack once. Damage calculations on the Deck are as follows:
A's ATK>B's ATK
B is destroyed and discards cards from the Deck bottom equal to A's ATK-B's ATK.
A's ATK=B's ATK
Both are destroyed. Neither duelist gets damage.
A's ATK>B's DEF
B is destroyed, but no damage is given.
A's ATK<B's DEF
Neither is destroyed, but A discards cards from the Deck bottom equal to B's DEF-A's ATK.
A's ATK=B's DEF
No destroying. No damage.
MAIN SCENE 2
After Fight Scene, you can do more stuff as you would in Main Scene 1.
END SCENE
Your turn ends and play goes to the opponent. If your hand has more than 6 cards, discard some until you have exactly 6.
There's more rules, which I'll add later.
For now, suggest cards that'd work in the game.
Some basic sets I planned are Klaw gang("urban mercenaries"), YATE, Toad Force V, forum rules, etc.
There are Players, Prizes, and Traps.
Players can be in Attack Mode and Defense Mode.
You use your Players to attack the others. Those who get destroyed are sent to the Discard Pile, as well as a number of cards from the bottom of the victim's Deck equal to battle damage.
Whoever's Deck is gone loses.
DRAW SCENE
Draw a card.
WAIT SCENE
Give each of your Players a Star Point. When a Player's Played, it has 2 Star Points. When it attacks, it pays a number of Star Points equal to its Star Level.
MAIN SCENE 1
You may call in a Player, which is a Normal Play. Putting it face-down in Defense is a Hidden Play.
Flipping the Player face-up, which will be in ATK, is still a Normal Play. Playing a Player due to a special effect is a Special Play. Maximum number of Playerson your side of the field is 5.
--Normal Player=Just a regular Player with some data.
--Effect Player=Has...an effect! These can be efficient.
--Team Player=By "Teaming", two or more Player are in one Player card! These are in the separate Team Deck. The used Players go to the Discard Pile.
--Summon Player=Can only be Special Played from the hand by playing a matching Summon Prize card.
You can also Play or set face-down Prize and/or Trap cards. Traps can't be played right away, but during anytime after you put it face-down. Max Prizes/Traps is 5.
--Regular Prize=Can only be activated in your turn.
--Tool Prize=Equip a Player with this. If the equipped Player is destroyed, so is this.
--Arena Prize=Doesn't go in the normal Prize/Trap Zone, but the Arena Zone. It stays there until another one is played.
--Permanent Prize=It stays in the Prize/Trap Zone.
--Quick Prize=Can be activated like Trap cards, but aren't Trap cards.
--Summon Prize=Under certain conditions, you can Special Play a Summon Player.
--Normal Trap=Can only be activated anytime after it was Hidden.
--Permanent Trap=Once activated, stays in the Prize/Trap Zone.
--Reflex Trap=Like Yu-Gi-Oh's Counter Traps, nothing but Reflex Traps can counter them.
FIGHT SCENE
Each Attack-Mode Player can each attack once. Damage calculations on the Deck are as follows:
A's ATK>B's ATK
B is destroyed and discards cards from the Deck bottom equal to A's ATK-B's ATK.
A's ATK=B's ATK
Both are destroyed. Neither duelist gets damage.
A's ATK>B's DEF
B is destroyed, but no damage is given.
A's ATK<B's DEF
Neither is destroyed, but A discards cards from the Deck bottom equal to B's DEF-A's ATK.
A's ATK=B's DEF
No destroying. No damage.
MAIN SCENE 2
After Fight Scene, you can do more stuff as you would in Main Scene 1.
END SCENE
Your turn ends and play goes to the opponent. If your hand has more than 6 cards, discard some until you have exactly 6.
There's more rules, which I'll add later.
For now, suggest cards that'd work in the game.
Some basic sets I planned are Klaw gang("urban mercenaries"), YATE, Toad Force V, forum rules, etc.