Post by Sky on Nov 11, 2005 23:22:03 GMT -5
Alright, first and foremost, this isn't going to be your everyday, usual RP story. Yoshiken and I have been planning a rather intriguing form of game not yet seen in the history of Yoshi’s Corner. Many times we’ve tried to get it off the ground, but hampered with lack of ideas on the battle system has halted our progress. Now, I think we got it and we're rather pleased with what we got.
…
I have to admit, this game will be a lot of strategy, but there are numerous instances where players will be encouraged even to RP throughout the game, through various means. The goal of this game is to conquer the 45 regions and make the whole area under one absolute control, your own. Every player will begin with one region chosen at random, first come, first served.
(Updated Map moved at last post of mine!)
Each player will start out with 10 Troop Units and 3 Food Units. The gameplay itself will be turn-based; every real life day will be equal to one turn in the game. Each turn will yield a bonus to the kingdom, 1 additional Troop Unit, 1 Worker Unit or 1 Food Unit PER region you own. Hence, own 2 regions; get 2 of what you want, etc.
Troops: Used for attack and defense, the core of your kingdoms survival, these can be distributed amongst your regions at every turn. If you wish to move troops from point A to point B, you may. Though moving them a long way takes time, every region under your control you move troops along takes a turn, it's not instantaneous.
Workers: These units are used primarily to turn the tide of the battle. Workers set traps on defense and take out traps on offense. Traps will be explained later in this tutorial.
Food: Food is essential for any army. Food basically determines how much turns you have in order to take over some other region or how long you can defend without suffering penalties.
Choosing one of these per turn is essential in making your kingdom the one that'll make it's presence felt in the world we're striving to unify. If in the eventuality that a player does not make any decision on that day for whatever the reason, I will choose troops for that person and place them in that person's starting region (unless people know they can't make it and tell me ahead of time what they want).
Also note that each player has a special bonus of their choosing that they’ll sign up for on the sign up sheets below. You have the choice of either adding a bonus of 1 troop or 1 worker or 1 food unit to your kingdom per 3 turns, so every 3 days your kingdom will receive this bonus that you shall choose in the Sign-Up sheets below.
…
Players can also choose to speak with other players in the game, whether to ask for a peace treaty, trade units, send units to help, or plea for units. This adds to the strategy and enables players to actually get involved in a form of RP. It's up to you as a ruler of a kingdom whether to be receptive, or be downright stubborn and not want to hear them out, after all, your character is the ruler of an empire wishing to take control of every region for whatever reasons your character may have (I'll show this with the sign up sheet below). Furthermore, alliances may be done publicly, or through PM, the choice is up to you. Trades of any sort though MUST be public, so all my numbers for units are correct. I shall be updating the units list for EVERY controlled region every day or two, depending on my free time and posting them up. You may talk to anyone on the map at anytime, anywhere. You do not need to be touching the other's border in order to do so.
…
Battles are something that'll happen frequently in this game. How the battle system works is quite simple actually, and revolves around basic mathematical skills. There will be NO RPING the battles, none at all; this will avoid one army of going all out godmodding and taking over everything unfairly to those that RP fairly. Note that players can still RP negotiations with other players during battle, nothing wrong with that. Let me give you guys a basic example of a fight.
- In battle, there are no more than 3 casualties per turn, the casualties’ ratio is a 1:1, in other words, the attacker loses one troop unit for every defender's troop units. So if 14 Attackers fight 12 Defenders, and the battle carries on, it'll decrease to 11 Attackers vs 9 Defenders the next turn, then 8 ATK vs 6 DEF the next, and so on, until we have a winner. Basically, battle will take a while, which is good. This will enable players to RP, whether it be the defender trying to persuade the attack to a cease-fire, or the defender can ask for help from a ruler who is beside him or her, sending additional troops to defend, or the attacker can ask another ruler to help crush the defenders for a later favour in return, or for units, a lot is possible.
- Region A wishes to invade Region B, Region A must be connected DIRECTLY TO Region B in order to do so.
- Region A has 14 Troops, Region B has 12 Troops. So that would mean 14 ATK - 12 DEF = 2 ATK. The attacker wins the fight and takes over that region, having 2 troop units left to defend it. Invading players may decide to bring all their troops along in the fight, though this would mean that the region they were in before will be neutral now since there is no one there to occupy it, or they may send a few to attack and a few to remain back, in case they want to safeguard their back.
- Workers set traps for Attacking troops to fall into, 1 Worker unit subtracts 1 attacking unit at the start of the battle and cannot be used until the next battle. So, again with that 14 Attacker units and 12 Defender units as an example, let's put 3 Worker units with that defenders and see what happens. 14 ATK - 3 traps = 11 ATK. 11 ATK - 12 DEF = -1, the attackers are now fighting a losing battle. Invaders may also bring workers to disable traps of the defenders workers, though this makes the attacker lose that worker unit at the end of battle.
- Food is important too. How much food you have may enable you to do many things in battle. Basically, 1 food unit is lost per turn in battle. When the attackers or the defenders are out of food, they lose one additional troop unit per turn to starvation. Hence, if the attackers run out of food, maybe it's better to retreat. If the defenders run out of food, they better call aid from another player.
- The player on defense will gain NO TURN BONUSES at all WITH THAT REGION, if the player has 2 regions and one is under attack, you'll only gain one unit bonus instead of two. Let's face it, you're under attack, so you cannot go and recruit more troops or worker or cultivate food in that region, enemies are at your doorstep.
- Siegeing may also take place, where a player decides to invade another region and does not attack, waiting for the defender's food count to lower. This also means the attackers food count will drop by 1 a turn also, but this means you can win fights with losing less troops than you'd do fighting straight one.
- Waiting Out your opponents is also doable, say a player wants to attack you, you can simple state that you barricade yourself in your region and not fight. There's no fighting going on, but you both will lose 1 food per turn, this can enable you to successfully defend a region with a much smaller force.
…
In the case of a player losing his last region to another player, that player isn’t eliminated from the game; far from it, that player becomes a vassal or general to the other player, and helps them out by adding whatever bonus they have to their new kingdom’s disposal. Rulers who conquered another player must decide which region that defeated player will take care of, giving their bonus per 3 days at that specific town. Say Player A had a +1 troop per 3 days, and Player B who has +1 food per 3 days conquers Player A, Player B will get +1 troop and +1 food per day, making them stronger.
As a general of the other player’s army, you can help them out by discussing with them what to do next, maybe changing the way they think and helping them out. Or you may be unhappy that the other ruler ruined your chances of becoming the ruler over the 45 regions, you can negotiate secretly with other leaders, join them instead, or even incite the town you were put in to rebel and become yours, taking all the troops, food and worker unit as your own and returning into the game. This of course will not be easy, starting off as one region again compared to everyone that has many, but this option could help you make it back to one of the greatest figures of the land.
Of course, you could always leave that ruler and travel along the map (again, one region per day) and get to a free region with no one in it, and claim it as your own region and start up from there. All neutral regions or white squares on the map have 5 troop and 2 food units, so you’ll start off with that. Make alliances with your new neighbours and grow strong once more. As you can see, a lot is still possible even if you’ve been beaten once, so no one can every be taken out of the game, unless the player decides to quit, which would be a shame, but that’s up to them.
…
There are also three neutral kingdoms in this world, Dark Land ruled by Bowser (bonus = +1 troop per 3 days), Mushroom Kingdom ruled by Princess Peach (bonus = +1 food per 3 days), and finally Hyrule ruled by Princess Zelda (bonus = +1 worker per 3 days). These are going to move corresponding to their set personalities: Bowser is aggressive in his quest to rule; Princess Peach hates war and will move very little, Princess Zelda is intelligent, and will move accordingly. These three kingdoms start with 3 regions each, and should be hard to take out at first, but won’t be a problem later on in the game for players like us. They were included to bring some spice to the game, and I doubt will be a hindrance to our enjoyment. If you wish to negotiate with them that will have to go through me or Yoshiken, and we’ll decide what’s best for them at that specific time. We’re not looking to make these kingdoms win the game at all, we just want to add an interesting factor to the game.
…
Again, the regions are allocated first come first served, Yoshiken and I already were randomly placed on the map since we made this game and we’re technically the first ones to come, hehe. I will list the icons and who they are:
- Bowser: Top left on the map, black background and red koopa face
- Peach: Right on the map, Toad face on white background
- Hyrule: Bottom left on the map, yellow triforce on light blue background
- Yoshiken: East of Peach, red dragon wings on black background
- YW: Top right on the map, light blue and red square cut through the middle diagonally
When you sign up, you’ll be asked to describe to me what the icon will look like, and I’ll make one for you and place it on the map. The map will be updated to show people’s location periodically.
…
If there are any questions, comments, suggestions whatsoever, state them here, and we can discuss it before the game actually commences, I hope you guys will enjoy the idea and participate ^^
(sign-up sheet to follow in next post, do NOT post until I post up the sign up sheets, thank you ^^)
...
!!!!!!!!!EDIT:!!!!!!!!!!
- You may only move ONCE per turn per region, very important. Say region A has two possible directions to go into, that region can only move troops to ONE of these. This doesn't mean, though, that you have only one move per turn if you have more than one region, say you have region A moving to region B, and region C moving to region D, that's more than alright. The only thing you have to remember is that once you make a move in one of your regions, that region's turn is over until the next day.
- During negotiations, you may only megotiate with ONE ruler at a time, you cannot ask for help from multiple rulers all at once for example. The only exception to this rule is if you have two neighbouring rulers who are allies with you, then there's no problem with contacting both at the same time. Of course, since you guy can negotiate secretly through PM, I cannot moderate this, though I trust people will play fairly within the rules of the game nonetheless, we're all here to have fun no? LEVEL UP ! !
EDIT2!!!!!!!!!!!!
- When two people go for the same EMPTY region in the same turn, they battle with the forces they brought over to determine who wins the regions. Again, battles will be 3 casulties per day and 1 food a day, the player's can retreat at anytime they want.
EDIT3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- When a ruler conquers another player, that ruler may opt to not take in the other leader as a vassal or general, at that point the defeated leader must now travel the land (at a rate of 1 square per turn, it's just like moving units) in search of an empty region, or join up with another leader after asking them, the game is never over until someone takes all.
…
I have to admit, this game will be a lot of strategy, but there are numerous instances where players will be encouraged even to RP throughout the game, through various means. The goal of this game is to conquer the 45 regions and make the whole area under one absolute control, your own. Every player will begin with one region chosen at random, first come, first served.
(Updated Map moved at last post of mine!)
Each player will start out with 10 Troop Units and 3 Food Units. The gameplay itself will be turn-based; every real life day will be equal to one turn in the game. Each turn will yield a bonus to the kingdom, 1 additional Troop Unit, 1 Worker Unit or 1 Food Unit PER region you own. Hence, own 2 regions; get 2 of what you want, etc.
Troops: Used for attack and defense, the core of your kingdoms survival, these can be distributed amongst your regions at every turn. If you wish to move troops from point A to point B, you may. Though moving them a long way takes time, every region under your control you move troops along takes a turn, it's not instantaneous.
Workers: These units are used primarily to turn the tide of the battle. Workers set traps on defense and take out traps on offense. Traps will be explained later in this tutorial.
Food: Food is essential for any army. Food basically determines how much turns you have in order to take over some other region or how long you can defend without suffering penalties.
Choosing one of these per turn is essential in making your kingdom the one that'll make it's presence felt in the world we're striving to unify. If in the eventuality that a player does not make any decision on that day for whatever the reason, I will choose troops for that person and place them in that person's starting region (unless people know they can't make it and tell me ahead of time what they want).
Also note that each player has a special bonus of their choosing that they’ll sign up for on the sign up sheets below. You have the choice of either adding a bonus of 1 troop or 1 worker or 1 food unit to your kingdom per 3 turns, so every 3 days your kingdom will receive this bonus that you shall choose in the Sign-Up sheets below.
…
Players can also choose to speak with other players in the game, whether to ask for a peace treaty, trade units, send units to help, or plea for units. This adds to the strategy and enables players to actually get involved in a form of RP. It's up to you as a ruler of a kingdom whether to be receptive, or be downright stubborn and not want to hear them out, after all, your character is the ruler of an empire wishing to take control of every region for whatever reasons your character may have (I'll show this with the sign up sheet below). Furthermore, alliances may be done publicly, or through PM, the choice is up to you. Trades of any sort though MUST be public, so all my numbers for units are correct. I shall be updating the units list for EVERY controlled region every day or two, depending on my free time and posting them up. You may talk to anyone on the map at anytime, anywhere. You do not need to be touching the other's border in order to do so.
…
Battles are something that'll happen frequently in this game. How the battle system works is quite simple actually, and revolves around basic mathematical skills. There will be NO RPING the battles, none at all; this will avoid one army of going all out godmodding and taking over everything unfairly to those that RP fairly. Note that players can still RP negotiations with other players during battle, nothing wrong with that. Let me give you guys a basic example of a fight.
- In battle, there are no more than 3 casualties per turn, the casualties’ ratio is a 1:1, in other words, the attacker loses one troop unit for every defender's troop units. So if 14 Attackers fight 12 Defenders, and the battle carries on, it'll decrease to 11 Attackers vs 9 Defenders the next turn, then 8 ATK vs 6 DEF the next, and so on, until we have a winner. Basically, battle will take a while, which is good. This will enable players to RP, whether it be the defender trying to persuade the attack to a cease-fire, or the defender can ask for help from a ruler who is beside him or her, sending additional troops to defend, or the attacker can ask another ruler to help crush the defenders for a later favour in return, or for units, a lot is possible.
- Region A wishes to invade Region B, Region A must be connected DIRECTLY TO Region B in order to do so.
- Region A has 14 Troops, Region B has 12 Troops. So that would mean 14 ATK - 12 DEF = 2 ATK. The attacker wins the fight and takes over that region, having 2 troop units left to defend it. Invading players may decide to bring all their troops along in the fight, though this would mean that the region they were in before will be neutral now since there is no one there to occupy it, or they may send a few to attack and a few to remain back, in case they want to safeguard their back.
- Workers set traps for Attacking troops to fall into, 1 Worker unit subtracts 1 attacking unit at the start of the battle and cannot be used until the next battle. So, again with that 14 Attacker units and 12 Defender units as an example, let's put 3 Worker units with that defenders and see what happens. 14 ATK - 3 traps = 11 ATK. 11 ATK - 12 DEF = -1, the attackers are now fighting a losing battle. Invaders may also bring workers to disable traps of the defenders workers, though this makes the attacker lose that worker unit at the end of battle.
- Food is important too. How much food you have may enable you to do many things in battle. Basically, 1 food unit is lost per turn in battle. When the attackers or the defenders are out of food, they lose one additional troop unit per turn to starvation. Hence, if the attackers run out of food, maybe it's better to retreat. If the defenders run out of food, they better call aid from another player.
- The player on defense will gain NO TURN BONUSES at all WITH THAT REGION, if the player has 2 regions and one is under attack, you'll only gain one unit bonus instead of two. Let's face it, you're under attack, so you cannot go and recruit more troops or worker or cultivate food in that region, enemies are at your doorstep.
- Siegeing may also take place, where a player decides to invade another region and does not attack, waiting for the defender's food count to lower. This also means the attackers food count will drop by 1 a turn also, but this means you can win fights with losing less troops than you'd do fighting straight one.
- Waiting Out your opponents is also doable, say a player wants to attack you, you can simple state that you barricade yourself in your region and not fight. There's no fighting going on, but you both will lose 1 food per turn, this can enable you to successfully defend a region with a much smaller force.
…
In the case of a player losing his last region to another player, that player isn’t eliminated from the game; far from it, that player becomes a vassal or general to the other player, and helps them out by adding whatever bonus they have to their new kingdom’s disposal. Rulers who conquered another player must decide which region that defeated player will take care of, giving their bonus per 3 days at that specific town. Say Player A had a +1 troop per 3 days, and Player B who has +1 food per 3 days conquers Player A, Player B will get +1 troop and +1 food per day, making them stronger.
As a general of the other player’s army, you can help them out by discussing with them what to do next, maybe changing the way they think and helping them out. Or you may be unhappy that the other ruler ruined your chances of becoming the ruler over the 45 regions, you can negotiate secretly with other leaders, join them instead, or even incite the town you were put in to rebel and become yours, taking all the troops, food and worker unit as your own and returning into the game. This of course will not be easy, starting off as one region again compared to everyone that has many, but this option could help you make it back to one of the greatest figures of the land.
Of course, you could always leave that ruler and travel along the map (again, one region per day) and get to a free region with no one in it, and claim it as your own region and start up from there. All neutral regions or white squares on the map have 5 troop and 2 food units, so you’ll start off with that. Make alliances with your new neighbours and grow strong once more. As you can see, a lot is still possible even if you’ve been beaten once, so no one can every be taken out of the game, unless the player decides to quit, which would be a shame, but that’s up to them.
…
There are also three neutral kingdoms in this world, Dark Land ruled by Bowser (bonus = +1 troop per 3 days), Mushroom Kingdom ruled by Princess Peach (bonus = +1 food per 3 days), and finally Hyrule ruled by Princess Zelda (bonus = +1 worker per 3 days). These are going to move corresponding to their set personalities: Bowser is aggressive in his quest to rule; Princess Peach hates war and will move very little, Princess Zelda is intelligent, and will move accordingly. These three kingdoms start with 3 regions each, and should be hard to take out at first, but won’t be a problem later on in the game for players like us. They were included to bring some spice to the game, and I doubt will be a hindrance to our enjoyment. If you wish to negotiate with them that will have to go through me or Yoshiken, and we’ll decide what’s best for them at that specific time. We’re not looking to make these kingdoms win the game at all, we just want to add an interesting factor to the game.
…
Again, the regions are allocated first come first served, Yoshiken and I already were randomly placed on the map since we made this game and we’re technically the first ones to come, hehe. I will list the icons and who they are:
- Bowser: Top left on the map, black background and red koopa face
- Peach: Right on the map, Toad face on white background
- Hyrule: Bottom left on the map, yellow triforce on light blue background
- Yoshiken: East of Peach, red dragon wings on black background
- YW: Top right on the map, light blue and red square cut through the middle diagonally
When you sign up, you’ll be asked to describe to me what the icon will look like, and I’ll make one for you and place it on the map. The map will be updated to show people’s location periodically.
…
If there are any questions, comments, suggestions whatsoever, state them here, and we can discuss it before the game actually commences, I hope you guys will enjoy the idea and participate ^^
(sign-up sheet to follow in next post, do NOT post until I post up the sign up sheets, thank you ^^)
...
!!!!!!!!!EDIT:!!!!!!!!!!
- You may only move ONCE per turn per region, very important. Say region A has two possible directions to go into, that region can only move troops to ONE of these. This doesn't mean, though, that you have only one move per turn if you have more than one region, say you have region A moving to region B, and region C moving to region D, that's more than alright. The only thing you have to remember is that once you make a move in one of your regions, that region's turn is over until the next day.
- During negotiations, you may only megotiate with ONE ruler at a time, you cannot ask for help from multiple rulers all at once for example. The only exception to this rule is if you have two neighbouring rulers who are allies with you, then there's no problem with contacting both at the same time. Of course, since you guy can negotiate secretly through PM, I cannot moderate this, though I trust people will play fairly within the rules of the game nonetheless, we're all here to have fun no? LEVEL UP ! !
EDIT2!!!!!!!!!!!!
- When two people go for the same EMPTY region in the same turn, they battle with the forces they brought over to determine who wins the regions. Again, battles will be 3 casulties per day and 1 food a day, the player's can retreat at anytime they want.
EDIT3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- When a ruler conquers another player, that ruler may opt to not take in the other leader as a vassal or general, at that point the defeated leader must now travel the land (at a rate of 1 square per turn, it's just like moving units) in search of an empty region, or join up with another leader after asking them, the game is never over until someone takes all.