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Post by emvee on Mar 2, 2008 18:46:37 GMT -5
Ever picked up a game, having low expectations, then having those shattered with how awesome the game actually is? I've had that happen quite a few times, actually.
I recently bought some games on the Virtual Console that originated on the PC Engine / Turbo Grafx, and I was quite surprised with the quality.
Dungeon Explorer was the first, and it feels like the predecessor to Gauntlet Legends. Characters level up after each boss fight, and a password is given to recall said stats. There are eight classes each with their own black and white magickal abilities, and with their own stat advantages and disadvantages. Combat is primarily long ranged, so the game is easy to walk into but difficult to actually complete. For $6USD, I'd say it's worth it, as it'll definitely keep you occupied for some time.
Double Dungeons is the other, and it's much like older RPGs, where one has to map out the dungeon using graph paper. While there isn't much offered in terms of eye-candy or depth, it will keep the player occupied with 22 dungeons to explore and map. The password system comes back once again to keep track of progress, but each dungeon (up to dungeon 9) should be solvable in a single sitting.
What games have taken you by surprise?
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Post by red.yoshi on Mar 2, 2008 22:49:23 GMT -5
Final Fantasy Tactics Advance took me by surprise. I thought the characters were babyish, but it turned out to be a very great game. I realized I have come to love good tactical games.
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Post by Shoe on Mar 2, 2008 23:10:23 GMT -5
I know there are some out there that I've played.
Let's see...
Oh, of course. Minish Cap. I don't know why I didn't expect it to be amazing. It could be because I dislike most GBA games. But yes, that game is now at the top of my list for favorite Zelda games.
I know there was at least one other, but oh well. Maybe it'll come back to me later.
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Post by emvee on Mar 8, 2008 5:26:19 GMT -5
This game right here. It's called Neutopia. It plays very similarly to Legend of Zelda for the NES, which is what makes it special. It's LoZ gameplay that isn't LoZ, meaning it's a whole new adventure, with the charm of LoZ. Its sequel Neutopia II is the same way.
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Post by Sol Vent on Mar 8, 2008 12:27:24 GMT -5
Star Fox Command. I didn't expect the map system to be any fun at all, but the combination of tactical thinking with quick reflexes ended up being just the challenge I needed to snap myself out of playing games that are too easy for me. I didn't actually buy this game, my cousin got it for Christmas, and I'm sitting here wondering why I don't have it already...
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Post by PinkFloydYoshi on Mar 8, 2008 12:37:45 GMT -5
Considering all the bad reviews from people (who had never played it, because the character artwork is unique, the game play must be bad too, evidently) I heard, Blue Dragon actually turned out to be pretty snazzy. I'm not one of these people who takes in other people's opinions on a game, reviewers are usually biased toward a particular platform or style of game and therefore treat anything they say with less than a pinch of salt because they aren't everyone. Carrying on, I downloaded the free demo off of the XBox Live Marketplace and quickly gained an interest. A lot of the music was created by the same guy who created the music for the first 9 or 10 Final Fantasy games, Nobou Uematsu, and it showed it very much. I know there were complaints that Nobuo reused some of the music for some games in others, but as far as I'm concerned all of this is pretty much unique bar just the one track which reminded me of Final Fantasy 9. That took me back! I want to start that again soon now. The whole of the first disc was pure epic. There were no 'random battles' like in the FF games (which really did my head in), if you wanted to battle, you could by just approaching an enemy on the field, or if there is something in your way and you just want to get round it without going in to battle, you can, providing your field skills are strong enough for the more difficult enemies. I never did this though as I carefully regulated my experience gain throughout the game to make sure it was still difficult (a bit too much too, as I was 10 levels under the recommended level for taking on one boss, took me 3 weeks to finally kill it remaining 10 levels under the recommendation. One of the most challenging battles I've had the pleasure of putting up with!). Most of the dialogue is short, and where FMV's are concerned, a massive share of them are generated on the fly, rather than fully rendered high definition movie clips taking up a silly amount of space on the discs, which enables a smooth transition between non-playable scenes to playable scenes, and to let you know when you can take control again, a small event appears next to your character saying "Playable". You can turn these little events off in the settings if they annoy you though. Lastly, story expandability. I've always had a problem with replaying certain games, wishing it was just that little bit longer, not to mention after you've done it once, you know the challenges, so there is nothing new for you to work out. They've solved this problem too. Despite the game being spanned across 3 DVD discs, they also allow you to download new additions to the game play which add to the story. You choose whether to or not and you can remove the new content if you don't like it. The freedom available to you is pretty immense and the FMV and on-the-fly clips bring the mood in that section of the game to the player really well. I have to laugh at a few of the generated scenes though. Early in the game, your characters fall down a massive hole in to a mecha scrapyard type of place. Despite the fall, and knocking them out, they all kept their hairstyle and all characters clothes were clean as opposed to hair being a complete mess and clothes covered with dust. That is some serious hair gel they must be using. I think I've covered almost everything without spoiling things now. ... Oh, forgot to mention, Garr is a MASSIVE fan of the boss music it seems! Game play for those with time to spare (Two parts because my camera died half way through. :S): Should mention, the music during the battle is the music Gar just can't keep off repeat. pinkfloydyoshi.com/images/flv/bd_p1.htmlpinkfloydyoshi.com/images/flv/bd_p2.htmlAlso: Ignore the whooooshing sound in the background, that's how much noise the server running anbraxas.net and the IRCd and services hosting YC's chatroom makes. Should also mention if you haven't stopped when I go to save my game, it takes so long because I've used up the maximum amount of saves when I was going through the game the first time, so it's got a lot to load.
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Post by anjilfan on Mar 8, 2008 18:57:03 GMT -5
Super Princess Peach; I thought it would be really bad... turns out it was it is actually pretty good, and I really enjoyed it Meh, I don't really feel like going into a long explanation.
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Post by Moot on Mar 8, 2008 22:39:57 GMT -5
Final Fantasy Crystal Chronicles.
I was surprised that this game was actually less enjoyable the more I played it.
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Post by emvee on Mar 19, 2008 23:45:08 GMT -5
Final Fantasy Crystal Chronicles. I was surprised that this game was actually less enjoyable the more I played it. The DS game is honestly a lot better than the GameCube version, as long as you aren't pirating it, that is. Lololo THANKS FOR PLAYING. Honestly though, it's a lot more fun. The story is leagues better, and the multiplayer seems more promising, though lacking in WiFi (aside from trading custom designs for your Moogle).
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Post by teh yoshi on Mar 21, 2008 11:25:32 GMT -5
Super Princess Peach; I thought it would be really bad... turns out it was it is actually pretty good, and I really enjoyed it Meh, I don't really feel like going into a long explanation. I'll have to second this. I heard people say that it's somehow a spiritual sequel to the first Yoshi's Island, and man, did I think that was a strech. But I was rather surprised to find out that it is a pretty good game after all. Although it seems easy enough throughout the levels with its puzzles and enemies, and despite the info block basically giving you spoilers like there's no tomorrow, it all still kind of grows on you and makes you want to play more. Talk about a guilty pleasure... Another one of mine is Zack & Wiki. This one was basically an impulse buy. I bought it without seeing any videos of it or any advertisement whatsoever. I really didn't know what to expect. But holy cow, I can see why so many people out there praise the game. It's really a nice thing to add to my minuscule Wii collection of games. Very unique and the puzzles can be mind-numbingly difficult with little to no indication on what to do next. It certainly made me want to play it all the way through the end immediately
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Marik
Junior Yoshi
Posts: 110
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Post by Marik on Jun 26, 2008 17:07:59 GMT -5
Hmm.. Games the one game I thought would suck was Kirby 64. I played it, and I fell IN LOVE with it. Every other game Ive played I've wanted to play, so that's the only one. And oh, Donkey Kong Country turned out to be pretty decent as well.
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Bass
Junior Yoshi
Posts: 105
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Post by Bass on Jun 30, 2008 19:25:03 GMT -5
Surprisingly to me, I've never really been wrong...games I thought would be bad were bad and games I thought would be good were good... Well, no, I take that back. TC: New Blood was pretty good considering Atlus just KILLED TC by putting it on the Wii. I'm so happy that there's going to be an Under The Knife 2 for the DS.
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