Yeah, that's official. Let's see what is the revolution in this...
[IGN.com] September 15, 2005 - It was a rare opportunity. Yesterday, just outside of Tokyo, Japan, Nintendo invited us to experience the Nintendo Revolution controller for ourselves. Joined only by Shigeru Miyamoto and a few executives, we attended a sort of schooling on the controller, the centerpiece of the Big N's next-generation platform. It has long been speculated on, but now it's actually something tangible that we can understand -- or, try to understand anyway.
For months, years even, we've been hearing Nintendo reiterate that it does not want to be part of the same battle that Sony and Microsoft are deeply entrenched in. However, with a system like GameCube, the comparisons are inevitable. With Revolution and its one-of-a-kind approach to the controller, drawing these parallels just became a lot more difficult. This was an important message from Nintendo in our meeting. It wants to explore uncharted waters, be a blue ocean company, and not find itself sailing the bloody waters where the competition resides.
Revolution guarantees this. The main source of input is nothing short of unexpected and untraditional. It is essentially a wireless, square remote that works something like a computer mouse would in 3D space. Imagine sticking your hand into a virtual box and having your TV understand how it's moving in there. Now you're getting the idea.
Main Controller Features
* 3D Pointing. Sensors understand up, down, left, right, forward and backward. * Tilt Sensitive. Controller can be rotated or rolled from side-to-side. * Buttons Included. Has a trigger on its backside, face buttons, and a D-Pad. * Multifunctional. Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand. * Wireless. Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise. * Rumble Built-in. Included as a standard in all the controllers.
Read more about the techdemos and stuff at IGN; here. Thoughts?
So in essence...you're playing with a remote control? Its like the 80s with a horrible twist, hahah. It looks extremely awkward to me...but...Nintendo has a way with these things I suppose. You get used to them after the fifth try.
I can just imagine the joy of when you lose one bit to the other. 'MUM! Have you seen my analogue stick anywhere?' Beastly.
Wows... it is.. different. No idea how that'll work out but like Koshi said, Nintendo have had a way with these things... when I first saw the GCN controller, I was pretty uncertain but the first time I held it on a demo stand in Dixons a few weeks before release, I couldn't belive how it just seemed to meld with your hands.
I'm not sure about tilt control and controlling things like a mouse by pointing it at the tv and moving your whole hand/arm around... If you have to do that, I'm sure you're arm would get tired pretty quickly having to do all the work instead of your fingers and thumbs.
I can see three functional buttons. The A button on the front of the remote, the B 'trigger' on the back of it and on that control stick plug-in, it looks like it has a 3rd trigger button.
One thing that concerns me, one of the key things about revolution was the entire Nintendo catalogue of games would be available to buy and download. How well are N64 or GCN games going to work with this controller, if at all? Or can we simply still plug in a GCN pad if we want. Knowing Nintendo, maybe they will release different plug-in add-ons to replicate older pads. At extra cost ofcourse. If I have one hope, its that the stick plug-in and remote cable will be longer. With a design like that, I don't know. I just get the impression it might at times be more comfortable to hold the different pieces with each hand by your sides instead of infront of your.
Well that'll help. If there's GCN ports that means GCN and N64 games will work just fine. And that the GBA Player SNES replica pad from Japan will also fight straight in and be perfect for SNES and NES games.
I'm willing to give it a chance, I just think the biggest worry is that you'd probably get aches in your arm if you have to use it like an air mouse.
Post by PinkFloydYoshi on Sept 16, 2005 8:24:09 GMT -5
Oh god. It's a remote control with a seperate analog stick. This is going to be the duplicate of the time I tried playing Halo 2 with the XBox remote, and Trying to play Wipeout with the PS2 remote.
I think this has 'mistake' written all over it, but it's not right to judge a book by it's cover, I guess...
I've mentioned countless times before, that I wanted to be able to play Yoshi's Island, without tilting, shouting at, moving the entire pad, think or anything else which made the game unplayable.
With 1 A button, that certainly makes Yoshi's Island, unplayable, unless you wanted to just jump around without eating anything.
Tilting controls, I knew they'd be involved, I just didn't imagine they would be relyed upon as much.
Pointing up,down, etc... New idea, but thats something people will need to get used to. I'm still not used to the tilting controls on Universal Gravitation...
Triggers. Every pad has triggers, and they've been an essential part of gameplay for a while now.
I'd like to see that video. Shame it's 404'ing me.
I'm still unsure about it. Fair enough, the pad is unique, but I don't think people will warm to it so easily.
Last Edit: Sept 16, 2005 8:48:44 GMT -5 by PinkFloydYoshi
After I created this thread, I went to school, so I had a whole boring day to think about things like some "unique ideas what only can be created on Revo" type thoughts (I'm kinda wannabe game designer, let's say it). And... whoa! The Revo really has got some potency with that controller... I say, at least.
PinkFloydYoshi:
First, video:
Second; Well, play Yoshi's Island with a Revolution controller - that isn't a perfect match, true (but you still can use GC controllers, so...). But if you think what type of Yoshi game you can make / play with this controller...
Imagine a platformer like Super Mario Sunshine - with the analog pad, you can move, jump and <insert plus one move for the Z2 button>, and with the remote controller thing, you can "control" the camera, and Yoshi's tongue - so where you point with the controller, that is the direction where Yoshi will "shot" his long tongue... err, hard to describe it in words, but with awesome level design, it can be a very nice conception of a new, innovative Yoshi game. And that is just one of the million...
Post by PinkFloydYoshi on Sept 16, 2005 9:41:07 GMT -5
I get what you're saying.
I've just noticed something however. You can't see them too well on those photo's, but there are ridges on either side of the controller, which could possibly allow it to sit in a holder so you can use it like a normal pad perhaps?
I'll post the pics I see shortly. I'll link to them, as they're like, 1800x1600...
Meh, as far as i'm concerned, i dont care about it. As long as i can play games with it like controllers for consoles are supposed to do, it could be like a toaster for all i care.
By first impression, this looks like a huge flaw that will turn most gamers off of the Revolution/Whatever-it'll-be-called-upon-release, and undoubtedly allow the PS3 to dominate the market, heh... personally, that's what I think.
It may very well be interesting, but it doesn't concern me as I haven't gotten a DS even, and don't intend to get any consoles any longer -- I have a GameCube but literally never use it -- in fact I was so bored and apathetic in terms of it that it's lost somewhere.
Post by boomiester on Sept 16, 2005 23:45:45 GMT -5
Quoted from IGN
"Q: What kinds of expansions are planned?
A: Wide assortments of peripherals are possible, but thus far Nintendo has only officially confirmed two of them. The first is an analog stick/trigger unit that Nintendo has dubbed the "nunchuck-style controller." The second is a conventional controller cradle/shell. Nintendo has also indicated that it might like to explore other expansions. It used Donkey Kong style bongos and a light gun as examples. "
Looks like Nintendo is prepared for nearly everything.
I have to say... People have been wondering for a while what the Nintendo Revolution was gonna be like. I just saw a picture of the controller today and was like WTF... It looks like an iPod, which is cool, but how does it work? Then I saw the video... You gotta see this:
It's totally nuts! It's like, you can swing it to play baseball or use it as a lightgun, the potential is endless. I'm already getting ideas. We gotta get some devkits, it's gonna be an exciting year in the new office!
Office update: Settlement is scheduled for November 17th, I'm still working on early occupancy. The space is a combined Newgrounds / the Behemoth office, so we'll be doing it all - web development, console development and more. We even have public space for art installations and a million other things! I want this place to be mecca, but it will take some time! I'm always looking to hear from proactive creative types in the Philadelphia area (noteably Glenside, immediately north of downtown) because the sky is the limit right now. That Nintendo Revolution video got me excited.
Post by contention on Sept 17, 2005 8:56:15 GMT -5
Hmm... that controller is awfully small. Of course, Nintendo seems to magnifiy things to the smallest level. Japanese, as some say, like their objects to be smaller. Due to the larger space, and the more people in it. I can see the controller becoming small as such, it looks very high tech. But, for some reason it turns me off. I'm a fan of what Nintendo does, but that controller just seems to much for me. I mean the Xbox's is huge, the PS2 is medium, and the Gamecube's was small. Of course in some ways, that is big, yet still something about it would seem difficult.
I guess you never really know these things until you take the time to try and see them on your own. So, I will have to wait. Of course, thats all dependent upon the fact if I get a revolution or not. I will say, that the box has a nice shape, but besides that I wouldn't know why to get one.
Here is what they're saying to be...the Revolution's new controller!
Isn't it cool? (And a little like the GameCube's?)
If this topic's been done, Mods please lock.
Here's a second one too. Other Controller
This is NOT the official controller - that is just what the guys at IGN did, because Nintendo said they're going to release a controller-shape "shell" (or what) for this remote control thing, but that WaveBird + Revolution Controller just a... child of many imagination.
The official form of the controller can be found in my first post. The remote control thing - without the waverbird look.
[ign.com] "... Nintendo has not yet released official imagery of what the controller shell might look like. However, we've created a mock-up (above) based on what we know of its functionality. The real controller shell is likely to connect to the free-hand-style pointer in a very similar fashion. Please note that we realize our model is not entirely to scale, but this is the best we could do on short notice." cube.ign.com/articles/651/651559p1.html
So be careful when you read rumours. Rawr.
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I mean the Xbox's is huge, the PS2 is medium, and the Gamecube's was small. Of course in some ways, that is big, yet still something about it would seem difficult.
I don't know - methinks, the controller of PS2 is smaller than the one which GC has got. Well, in my opinion, GC has the best, most comfy controller ever... (at least in this generation)
By the way, I just can't wait to try this Revolution out, man. :B Especially the new METROID game, woah. That'll be awseome...